Street Fighter V: Preview by beta version
Most fighting games quickly getting into the abyss of history. But if the developers initially relieve tournaments and do not forget about regular updates (Mortal Kombat And Super Smash Bros. do not count), then the game has a chance to become a pillar of the genre for several years. In this sense, the series Street Fighter – an exemplary example of long -playing and also affordable “scammers”, in the peak of a wise Virtua Fighter and adrenaline games-sodins from SNK And Arc System Works. We carefully followed SFV Since last year’s announcement, participated in the second global beta testing (October 21-25) and are ready to share their thoughts.
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Analyze and block
Central mechanics SFIII And SFIV there were parries and focus attacks-in SFV They are reminiscent of only the unique actions of individual heroes (Ryu, Zangiev). The foundation of the new game is a V-system crowned with the corresponding “scale”. The last one is filled from enemy cuffs and the use of V-Skill. Six-killed layout (weak, medium, strong blows/kicks) is still relevant, and V-Skill is introduced to disgrace simply-mp+mk. Rashid “skill” is a jump over the head of an opponent, which can be interrupted by a powerful blow from above, and Cammy can gracefully get away from Fireballs. V-Trigger (HP+HK) “seizes” the entire “scale”, but the benefit from it is huge-some characters begin to move faster in the arena, others get a new “super”, and others-slaughter “hasteles”. Outside of competition-V-Trigger Nash and Rashid: Zombies are teleported, and Arab organizes a tornado. The only thing, Capcom Until it really introduced “Rirersal” – the benefit from him in battle is not as noticeable as it looks “on paper”.
IN SFIV, Let me remind you, there is a choice between “soup” and “ultras” – in SFV They were replaced by Critical Art, allowing the tank to walk around the enemy. It can only be performed after filling the “strips” (grows from your attacks, transferred to 2-3 rounds).
Of course, if you are not knocked out earlier. The speed of the game has grown markedly. It’s not even about Ken’s running or Nash’s “teleports” – Capcom She spurred gamers by limiting the number of “hasteles” with “Invul” (invulnerability), made a punctured “backing”, healed the radius of popular techniques like Shoryuken Ryu, left the “chip” only on Critical Art … Now you will stand up from the ground not with the idea of whatever”Weeakap” -ataku crack the enemy, and which unit apply. Correct protection is the first step towards success. However, c SFV The one who owns the initiative wins, so do not even think about Battonmes – you have to master the “normal” and learn the combo (though in “Bethe” there was a cat crying). On traditionally strong characters, you should not hope either – Capcom Gradually weakens even Ryu.
Shoryuken Ryu has a limited area of action now – the enemy will grab “on the teeth” only if it stands very close.
The face of the “street fighter”
It is unlikely that anyone will argue with the fact that graphically Mortal Kombat X – The most beautiful fighting game of this year. Street Fighter v Creation will definitely not surpass Netherrealm Studios By this indicator. Four arenas were available in Bete (plus the training level), and not one of them was struck by the imagination. Statists faceless, there are not enough details, interactivity – the most minimum. For example, at the railway station in London, a telephone booth is shaking from strong blows, and in the lane of some Asian town you can jump and break a bright sign. However, the 3D models of the characters are pretty, and the laid animation allows you to easily distinguish between “startup”, active personnel and “recovery” of any blow. Visually, I liked the PC version more than PS4-well, at least due to support for permits above Full HD.
Cross -platform multiplayer is one of the main “chips” of the fifth part. It was he who was checked in Bete. As a result, I did not encounter FPS subsidence, and the cliff of the connection happened a couple of times, and not even during the match, but just before going to the arena. The system was looking for rivals on their own, without looking back at the “rank”. And besides online there was nothing more to do here. Capcom Fighters Network so far looks frankly unfinished – know yourself scroll through the list of leaders and see the repetitions of their performances.
Fight money is awarded for victories in “rank” fights. The currency is offered to lower on new heroes, modes, arenas and other useful things that Capcom will stamped in the form of loaded additions. Time Super-, Hyper – And Ultra-publications have passed – Street Fighter v Until the very pension will remain “simple” Street Fighter v. But, of course, if you do not have time to save Fight Money, the additions can be purchased for real money.
Miki’s main weapon, as in SF Alpha 3, of course … You understand what I mean. But in general it has changed a lot compared to the original.
Despite the decent look of “beta”, work at Capcom Still in bulk. It is necessary to balance the heroes (Karin looks “cheat”, and Nacally has a problem with “normals”);bring to mind V-“Rirersal” or replace it with fresh mechanics, because the combat system is felt unfinished;optimize the speed of the characters and the range of shots;Complicating Ryu’s parry (now it’s easier to get into the right rhythm) … Finally, we have another non -anced fighter ahead of us, completely new (I recall Paris Games Week, I will represent Dalsima). And already in the spring we will see if it will crush SFV With his muscles PC version Killer Instinct And fresh issues Guilty Gear And Blazblue.
